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Video game Exchange

Video game Exchange


Video games have spread widely with the advent of the internet because they are considered one of the best entertainment, but what you don't expect is that video games have become a very profitable and widespread business due to their popularity in recent decades, what are the manifestations of the link between video games and business and profits We will answer this question in our article today.

1-e-sports:

In 1972, Stanford University organized the first recognized space war game competition, with ten players competing against each other via a local network.

After the Asian financial crisis in 1997, the South Korean government decided to put its focus on the development of the internet and communication infrastructure, as a result of which the term pc bangs or what is known as an internet cafe appeared.

After the great spread of video games and their increasing popularity, game development companies began organizing electronic competitions such as the league of legends competition in 2019, which was followed by more than 44 million people.

Advertising deals and sponsorships for electronic competitions until 2020 have reached about USD 1.5 billion, and it is expected to reach USD 7 billion in 2027.

2-video game stores:

In the eighties, there were game stores that bought copies of game tapes from them, and there was an electronic publishing service such as the game line company that allows Atari 2600 players to connect the device to the phone to an external server and rent the game from 10:5 days.

Nintendo began publishing devices that allow you to store video games and pay to download a new version of the game and scan the old one for 500 yen. this service lasted from up to 1987 to 2003, and this service ended.

In the nineties, sega began publishing the sega magnet and sega channel service, a small device that you put in a Mega Drive device and connect to the company's own network and download games by paying a monthly subscription of up to 800 yen.

Personal computers had a shareware system, which is to pay a specific amount to the developer by phone to give you a custom or secret code to open the game, in 2008 the impulse system allows you to buy games and download update files for them, and then famous online stores such as Amazon and steam appeared.

In 2005, the Xbox game store service appeared on the Xbox 360, which is an extensive library of games, as well as the PlayStation store on the PlayStation 3.

3-advertising platforms:

Because of the advancement of devices and the differentiation between social classes, it has become difficult for all individuals to buy computers, and even if they buy them, they will be either old or used devices, like what I have now, but all people have mobile phones, that's why mobile games have spread greatly, especially after the spread of Game stores and applications such as Google Store, Apple Store, and Huawei store, and not only application stores, but also game sites have appeared that some think that they are nothing but dress-up games for girls, cooking or children, but these sites allow serious developers who want to make a game that is more realistic and loved by people like the website: crazy James.

But developers will not be able to make their games paid, that's why developers had to find other sources of income for their games, from here advertising platforms appeared, companies and institutions because of their knowledge of the popularity of the internet, especially games, all their focus became to place their ads on these games, there were many advertising platforms such as: google AdMob for mobile games and display for browser games, which increases the opportunity to display corporate products to a large number of people.

It means a mutual benefit, you are a company that pays me money to display your product on my game, and in return, you earn from people buying your products.

However, there are other sources of income for developers, such as shipping, and if the game is so popular, then at least alliances such as Battle Royale games.

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  1. I am so impressed and challenged by the information shared here and in the comments of your readers. I am working on a post for Education, as well, so it’s a timely visit. It is an important post, and I’ve not taken enough time to write it yet just thinking and researching so far. Markcon

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